Blizzard’s approach to speccing out your character in Diablo 4 is a blend of the studio’s approach to Diablo 2 and Diablo 3. As executive producer and Diablo IV Gold head of the Diablo franchise Rod Fergusson put it, “Diablo 2 felt like you were locking in; you had the ability to respec once per difficulty. But with D3 you kind of changed your build like you were changing your clothes. Everything was gear-based as opposed to skill-based.”Fergusson added, “I think the fact that we have skills on the equipment [in Diablo 4] is really nice for experimentation — as a sorceress I [might] get Blizzard [on a pair of boots] three levels before I should and I can try Blizzard to see if I actually want it.”
Game director Joe Shely told Polygon in a roundtable interview that “having your character feel like a compilation of choices that you made leads to really interesting decisions, at least interesting opportunities.”Shely said that the Diablo team is aware that players, especially early on, won’t have a full understanding of each class’ set of skills. Players will want to experiment.
“When you look at our respec systems,” Shely said, “which apply to both the skill tree and to Paragon for later levels, which is our endgame progression system, we’ve really tried to approach it in a way that has the sense that making a choice matters, and your character is not the same as everyone else’s character, but that you have a lot of flexibility to try things out.
“You’ve got the ability to respec point by point. You can just click to unspend a point and spend it on the other thing, but as you get later into levels that cost goes up to Diablo 4 Gold for sale make those choices a little bit more considered. Of course, you can also respec your whole tree at once if you want to rebuild from the ground up.”